Mario Kart DS is a Nintendo DS racing game developed and published by Nintendo. It is the fifth principal setup of the Mario Kart series and the second game for a handheld console. Mario Kart DS was released in North America, in November 14, 2005, also is the primary and only mainstream Mario Kart game to be published in North America. Contrary to its predecessor, Mario Kart: Double Dash!! , it retains the traditional single-driver kart racing components in the Mario Kart series, in which players race from seven opponents in barrier tracks, with item-based weaponry to acquire additional benefits over their competitors. It’s the first handheld Mario Kart title to use live-rendered 3D graphics for most of the items in the game, such as characters, vehicles, and racetracks.

Mario Kart DS expands and introduces mechanics that would become the norm in future titles, most notably the Retro Grand Prix, along with the advent of retro courses in general, that revamps tracks from all preceding titles in the Mario Kart series. Mario Kart DS supports both pak and multi-pak gameplay via DS Download Play, and it is the very first Mario title to support Nintendo Wi-Fi Connection, allowing players to race against opponents using online services across the world. As of May 2014, the Nintendo Wi-Fi Link has been discontinued, making online play no longer possible.

Mario Kart DS has its mechanics which aren’t accessible other Mario Kart games, like customizing emblems for the vehicles, along with the Missions manner, in which racers are tasked to complete objectives within a brief series of occasions. The game also makes use of the Nintendo DS’s features, using the base screen to display other HUD components such as two types of maps, character sequence, and what items their opponents have.

The Virtual Console variation is only playable in single-player mode.

Game modes

The name screen after the game’s conclusion.

As in Mario Kart 64 and Mario Kart: Double Dash!! , the game introduced sixteen courses for the four main cups: Mushroom Cup, Flower Cup, Star Cup, and Special Cup, which are collectively called the nitro cups. The game also includes sixteen classes that emerged in before Mario Kart games and are part of these retro cups: Shell Cup, Banana Cup, Leaf Cup, and also the Lightning Cup. These cups are sorted by issue in exactly the exact same manner because the nitro cups.

In every retro cup, each of the four classes originate from a different Mario Kart game. Each retro cup has their courses ordered in exactly the identical way as the launch order of their four previous Mario Kart games. Furthermore, every retro course’s name starts with an abbreviation of this game console that their originating game has been released for:

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Grand Prix is a single player-exclusive mode. In it, a participant competes in every single cup 50cc, 100cc, 150cc, and Mirror 150cc engine classes, together with ascending speed and difficulty. By devoting 10/8/6/4/3/2/ / 1/0 points for the first to eighth place respectively. A general»game rank» of both ★, ★★, or ★★★ is shown in the Records area if the participant has earned the designated rating in each cup and class.

Time Trial

Time Trial is a single player-exclusive mode. In it, the player’s character races to finish a course in the quickest time. The thing score of a kart determines the number of Mushrooms the racer may have when they start the race; automobiles using reduced item speed can only use one Mushroom; the ones with average thing rate use two and those with high thing rate use three. Players can opt to race against their very best time as a stunt, the Staff Ghost (hurried by a Japanese Nintendo team player using a * game standing ), or even no Ghost. The sport may download recordings from some other players, letting the player’s personality to race their Ghosts.

VS

Back in VS mode (single or multiplayer), participant (s) choose their Karts and head out on the race trail. They can earn points predicated on their finish position in each race. The player can also choose what path they race (provided they have unlocked it). Up to eight players may play locally through wireless – simple mode just uses one particular game card however is restricted. The important requirement is that everybody has a DS or 3DS system. In VS mode, the player can choose the engine course, the CPU’s difficulty level, the way the courses will be selected – by the player, in order or arbitrary; the rules to win races (either loose – infinite races; amount of wins from 1 to 10 – where only the first racer earns points, or the amount of races from up 1 to 32 (functions similarly to the All-Cup Tour from Mario Kart: Double Dash! ) ) , and team race mode.

It’s possible to have up to eight players play using just one Mario Kart DS game card – using the DS Download Play locally. Here, only the Mushroom Cup and Shell Cup paths are still playable, and everyone must play with a random color of Shy Guy, where he becomes playable then. If everybody has a game card, all tracks are accessible and there are no limitations.

When playing in VS races at which players place to get a fixed number of races instead of for a set number of wins, players score points according to their end position. In the event the game has been played in teams, the amount of points each player earns for every race is multiplied by roughly 1.5. The point system is the same as the one utilized in Safari when playing with 2-4 players and also the one used in Grand Prix when playing 8 players with CPU opponents. However, when playing with 5-7 gamers, the supply is as follows: